Difference between revisions of "Template:Loading"
From referenceTSS
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+ | <html> | ||
+ | <div id="loader" class="hiddeable" style="display:none; position: fixed; top: 0; right: 0; width: 100%; height: 100%; z-index: 1; background: transparent;"> | ||
+ | </div> | ||
<script type="text/javascript"> | <script type="text/javascript"> | ||
− | + | //var image=</html>{{{loadingimage}}}<html> optional | |
+ | var cSpeed=10; | ||
+ | var cWidth=55; | ||
+ | var cHeight=55; | ||
+ | var cTotalFrames=18; | ||
+ | var cFrameWidth=55; | ||
+ | var cImageSrc='/reftss/images/LoaderGifs/sprites.gif'; //default but optional with Template | ||
+ | |||
+ | var cImageTimeout=false; | ||
+ | var cIndex=0; | ||
+ | var cXpos=0; | ||
+ | var cPreloaderTimeout=false; | ||
+ | var SECONDS_BETWEEN_FRAMES=0; | ||
+ | |||
+ | function startAnimation(){ | ||
+ | |||
+ | document.getElementById('loader').style.backgroundImage='url('+cImageSrc+')'; | ||
+ | document.getElementById('loader').style.width=cWidth+'px'; | ||
+ | document.getElementById('loader').style.height=cHeight+'px'; | ||
+ | |||
+ | //FPS = Math.round(100/(maxSpeed+2-speed)); | ||
+ | FPS = Math.round(100/cSpeed); | ||
+ | SECONDS_BETWEEN_FRAMES = 1 / FPS; | ||
+ | |||
+ | cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES/1000); | ||
+ | |||
+ | } | ||
+ | |||
+ | function continueAnimation(){ | ||
+ | |||
+ | cXpos += cFrameWidth; | ||
+ | //increase the index so we know which frame of our animation we are currently on | ||
+ | cIndex += 1; | ||
+ | |||
+ | //if our cIndex is higher than our total number of frames, we're at the end and should restart | ||
+ | if (cIndex >= cTotalFrames) { | ||
+ | cXpos =0; | ||
+ | cIndex=0; | ||
+ | } | ||
+ | |||
+ | if(document.getElementById('loader')) | ||
+ | document.getElementById('loader').style.backgroundPosition=(-cXpos)+'px 0'; | ||
+ | |||
+ | cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES*1000); | ||
+ | } | ||
+ | |||
+ | function stopAnimation(){//stops animation | ||
+ | clearTimeout(cPreloaderTimeout); | ||
+ | cPreloaderTimeout=false; | ||
+ | } | ||
+ | |||
+ | function imageLoader(s, fun)//Pre-loads the sprites image | ||
+ | { | ||
+ | clearTimeout(cImageTimeout); | ||
+ | cImageTimeout=0; | ||
+ | genImage = new Image(); | ||
+ | genImage.onload=function (){cImageTimeout=setTimeout(fun, 0)}; | ||
+ | genImage.onerror=new Function('alert(\'Could not load the image\')'); | ||
+ | genImage.src=s; | ||
+ | } | ||
+ | |||
+ | //The following code starts the animation | ||
+ | new imageLoader(cImageSrc, 'startAnimation()'); | ||
+ | |||
+ | $(document).ready(function() { | ||
+ | |||
+ | //var loading_image="</html>{{{loadingimage}}}<html>"; | ||
+ | |||
+ | $(document).on("click", "a", function() { | ||
+ | //this == the link that was clicked | ||
+ | var href = $(this).attr("href"); | ||
+ | if(href!=null){ | ||
+ | var url=String(href); | ||
+ | if(String(href).indexOf("resource_browser")!=-1){ | ||
+ | if(String(href).length>2){ | ||
+ | toggle_visibility('loader'); | ||
+ | |||
+ | }else{ | ||
+ | } | ||
+ | }else{ | ||
+ | } | ||
+ | }else{ | ||
+ | } | ||
+ | }); | ||
+ | |||
+ | function toggle_visibility(id) { | ||
+ | var thelist = $('.hiddeable'); | ||
+ | for (var i = 0; i < thelist.length; i++) { | ||
+ | thelist[i].style.display = 'none'; | ||
+ | } | ||
+ | var e = $('#loader')[0]; | ||
+ | if(e.style.display == 'block') { | ||
+ | e.style.display = 'none'; | ||
+ | } else { | ||
+ | e.style.display = 'block'; | ||
+ | } | ||
+ | } | ||
+ | }); | ||
</script> | </script> | ||
+ | </html> |
Latest revision as of 10:29, 13 September 2021