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Difference between revisions of "Template:Loading"

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<html>
 
<html>
 +
<div id="loader" class="hiddeable" style="display:none; position: fixed; top: 0; right: 0; width: 100%; height: 100%; z-index: 1; background: transparent;">
 +
</div>
 
<script type="text/javascript">
 
<script type="text/javascript">
  document.write('I wrote something!!!');
+
//var image=</html>{{{loadingimage}}}<html> optional
 +
var cSpeed=10;
 +
var cWidth=55;
 +
var cHeight=55;
 +
var cTotalFrames=18;
 +
var cFrameWidth=55;
 +
var cImageSrc='/resource_browser/images/LoaderGifs/sprites.gif'; //default but optional with Template
 +
 +
var cImageTimeout=false;
 +
var cIndex=0;
 +
var cXpos=0;
 +
var cPreloaderTimeout=false;
 +
var SECONDS_BETWEEN_FRAMES=0;
 +
 
 +
function startAnimation(){
 +
 +
document.getElementById('loader').style.backgroundImage='url('+cImageSrc+')';
 +
document.getElementById('loader').style.width=cWidth+'px';
 +
document.getElementById('loader').style.height=cHeight+'px';
 +
 +
//FPS = Math.round(100/(maxSpeed+2-speed));
 +
FPS = Math.round(100/cSpeed);
 +
SECONDS_BETWEEN_FRAMES = 1 / FPS;
 +
 +
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES/1000);
 +
 +
}
 +
 +
function continueAnimation(){
 +
 +
cXpos += cFrameWidth;
 +
//increase the index so we know which frame of our animation we are currently on
 +
cIndex += 1;
 +
 +
//if our cIndex is higher than our total number of frames, we're at the end and should restart
 +
if (cIndex >= cTotalFrames) {
 +
cXpos =0;
 +
cIndex=0;
 +
}
 +
 +
if(document.getElementById('loader'))
 +
document.getElementById('loader').style.backgroundPosition=(-cXpos)+'px 0';
 +
 +
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES*1000);
 +
}
 +
 +
function stopAnimation(){//stops animation
 +
clearTimeout(cPreloaderTimeout);
 +
cPreloaderTimeout=false;
 +
}
 +
 +
function imageLoader(s, fun)//Pre-loads the sprites image
 +
{
 +
clearTimeout(cImageTimeout);
 +
cImageTimeout=0;
 +
genImage = new Image();
 +
genImage.onload=function (){cImageTimeout=setTimeout(fun, 0)};
 +
genImage.onerror=new Function('alert(\'Could not load the image\')');
 +
genImage.src=s;
 +
}
 +
 +
//The following code starts the animation
 +
new imageLoader(cImageSrc, 'startAnimation()');
 +
 
 +
$(document).ready(function() {
 +
 
 +
//var loading_image="</html>{{{loadingimage}}}<html>";
 +
 
 +
 
 +
 
 +
$(document).on("click", "a", function() {
 +
    //this == the link that was clicked
 +
    var href = $(this).attr("href");
 +
    if(href!=null){
 +
    var url=String(href);
 +
    if(String(href).indexOf("resource_browser")!=-1){
 +
      if(String(href).length>2){
 +
              toggle_visibility('loader');
 +
   
 +
      }else{
 +
      }
 +
    }else{
 +
    }
 +
}else{
 +
}
 +
});
 +
 
 +
 
 +
function toggle_visibility(id) {
 +
        var thelist = $('.hiddeable');
 +
    for (var i = 0; i < thelist.length; i++) {
 +
    thelist[i].style.display = 'none';
 +
    }
 +
    var e = $('#loader')[0];
 +
    if(e.style.display == 'block') {
 +
    e.style.display = 'none';
 +
    } else {
 +
    e.style.display = 'block';
 +
    }
 +
    }
 +
});
 
</script>
 
</script>
 
</html>
 
</html>

Revision as of 14:23, 20 December 2017