Template: Loading: Difference between revisions

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m (Replaced content with "<html> <script type="text/javascript"> alert('aaa'); </script> </html>")
mNo edit summary
Line 1: Line 1:
<html>
<html>
<div id="loader" class="hiddeable" style="display:none; position: fixed; top: 0; right: 0; width: 100%; height: 100%; z-index: 1; background: transparent;">
</div>
<script type="text/javascript">
<script type="text/javascript">
alert('aaa');
//var image=</html>{{{loadingimage}}}<html> optional
var cSpeed=10;
var cWidth=55;
var cHeight=55;
var cTotalFrames=18;
var cFrameWidth=55;
var cImageSrc='/resource_browser/images/LoaderGifs/sprites.gif'; //default but optional with Template
var cImageTimeout=false;
var cIndex=0;
var cXpos=0;
var cPreloaderTimeout=false;
var SECONDS_BETWEEN_FRAMES=0;
 
function startAnimation(){
document.getElementById('loader').style.backgroundImage='url('+cImageSrc+')';
document.getElementById('loader').style.width=cWidth+'px';
document.getElementById('loader').style.height=cHeight+'px';
//FPS = Math.round(100/(maxSpeed+2-speed));
FPS = Math.round(100/cSpeed);
SECONDS_BETWEEN_FRAMES = 1 / FPS;
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES/1000);
}
function continueAnimation(){
cXpos += cFrameWidth;
//increase the index so we know which frame of our animation we are currently on
cIndex += 1;
//if our cIndex is higher than our total number of frames, we're at the end and should restart
if (cIndex >= cTotalFrames) {
cXpos =0;
cIndex=0;
}
if(document.getElementById('loader'))
document.getElementById('loader').style.backgroundPosition=(-cXpos)+'px 0';
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES*1000);
}
</script>
</script>
</html>
</html>

Revision as of 15:15, 20 December 2017